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Angular: Uniting Developers and Designers

The Angular has advertised the intention to facilitate the integration of the designers into the software development process by presenting Angular for Designers at ng-conf held in Salt Lake City.

According to the developer’s supporters for Angular, the developers enjoy generating the applications, which are, in turn, appreciated by the users. However, in this situation, one crucial element is often underestimated – designers, who play a pivotal role in creating grooving customer experiences.

By the designers, we usually mean persons who are primarily concentrated on the user interface and user experience. However, the number of definitions to designers is much bigger since the designers determine their functions in various ways, deploy multiple instruments and apply lots of approaches to ascertain that none of them is left beyond the scope.

The issue is that the conventional software development services cycle provides for a designer creating some sort of the product, then he is submitting it to the developer for performance, and it is not infrequent that the developer finally produces something the designer didn’t plan to make. Moreover, there are many various development instruments and approaches the designers to have to master in order to productively cooperate with software developers. The truth is the users want to get a smooth and functional customer experience, not to learn much about the software development technology that has been deployed in the application building process.

This is where Angular for Designers comes to help to overcome an abyss. The experts say this is the most efficient tool to let the designers and software developers establish productive collaboration which results in saving vendor’s resources such as financial funds, time and manpower. However, the product itself is on the concept stage and the project team is just feeling the pulse of the idea and is looking for the approaches for its implementation, thus, the date of release has not been announced yet.

Angular for Designers is aimed for:

  • gearing Angular to the needs of designers;
  • organizing more consolidated teams;
  • simplifying the process of improved customer experiences production.

The project team working on Angular for Designers discovered several ways to achieve the aforementioned objectives:

  1. Creation of the solutions that don’t bind designers to master development instruments;
  2. Securing more easy-to-grasp file formats;
  3. Building a single HTML file;
  4. The inclusion of the extra commands that will facilitate prototyping;
  5. Deployment of the most functional practices;
  6. Establishing introductive courses for designers with an emphasis on Angular specifics;
  7. Streamlining the contribution procedure for a designer;
  8. Simplifying the design experience to be used by the software developers.

In addition to that, the vendor has disclosed the plan to present a prototyping instrument that utilizes real elements and allows developers exercising the rules from the library of components, therefore, the designers won’t build the solutions that can’t be reproduced on a practical level. These days Google keeps the cloud-host prototyping instrument Cloud Kit being used internally. In due course, the Angular team blueprints the release of its external version.

According to Blair Metcalf, UX developer at Google, designers allocate lots of their efforts and time to create the elements and features of the applications, but still, there is a huge distance between how the designer imagines the product to look like when completed and a real way how the developers embody those concepts. These days the designers are equipped with high-performance digital tools, so they are enabled to comply with agile, data-oriented software development practices. Thus, designers’ and developers’ paradigm convergence can become a reality soon.

Earlier the designers often complained about the reactionless character of the available design instruments due to poor fill-up with real data. The designer lacked the ability to work in the environment resembling their finished product. At the same time, they had to create tiedown mockups which didn’t reflect real experiences, thus, when they aspired to do something different, the process of creating more conversational prototype was self-maintained.

In a practical context, it is believed that the aforementioned prototyping tool will enhance communication between design and development teams. When using the same elements to build the website, from now the designers and developers are predicted to be on the same page.

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